﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game3D
{
    [Serializable]
    static class GameConstants
    {
        /// <summary>
        /// Width of GameViewport
        /// </summary>
        public static int ViewportWidth = 800;
        /// <summary>
        /// Height of GameViewport
        /// </summary>
        public static int ViewportHeight = 600;
        /// <summary>
        /// Width of one block unit
        /// </summary>
        public static double BlockWidth = 1;
        /// <summary>
        /// Height of one block unit
        /// </summary>
        public static double BlockHeight = 1;
        /// <summary>
        /// Depth of one block unit
        /// </summary>
        public static double BlockDepth = -1;
    }
}
